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Warframe Dmg 2.010/22/2021
Take issues with your account to the official Warframe support desk Content must be directly related to Warframe - title alone isn't good enough Imgur is preferred for image submissions and avoid using shortened links Use the search bar, our FAQ, or the Wiki before asking a question! Do not "name and shame" witch hunts are not allowed. Katwala Dmg Snow Leopard Retail Dmg Download Dmg Mori Nt4300 Pdf Download Xcode 10.2.1 Dmg I acquired these forma through a combination of real money and time spent in game. They have 4 to 5 forma each (plus any initial polarities that come assigned to the weapon/frame). Elemental combinations will no longer be based on a predetermined elemental hierarchy, but instead a MOD PLACEMENT hierarchy.This hierarchy is from closest to top left (first to be considered) to closest to bottom right (last to be considered) on the Mod Layout.If you place Cold, Toxin, Fire, and, Electric, in that order from top left to bottom right, you will get:This is a much better system HOWEVER it brings up exactly the issue I pointed out about a month ago.I already have several dozen weapons and frames that I have maxed out on capacity, i.e. Credit goes to /u/1st_transit_of_venus for the bot!The Official Damage 2.0 post in the forums has undergone a change and the information is relevant for those who saw the original post.I have made changes to the forum version of the Damage 2.0 Info Thread in the "Elemental Hierarchy" section.Please draw your attention to the changed post here to be in the loop:Elemental Damage Hierarchy & Combining ElementalsElemental damage combinations are made by following a strict order.As an example: If you want Fire damage + Magnetic damage (Cold + Electricity), you will need to split it between weapons because when a Fire Mod enters the mod loadout any other elementals will combine with it as it is first in the hierarchy.Elemental Damage & Combining Elements: CHANGES!After reviewing this thread and working things out with combinations, we have changes to report to Elemental Combinations. For simple responses, surround the phrase with single curly brackets. For titles, begin the title with and don't put the actual spoiler content in the title.- (#s "Text"), which will appear as Spoiler: orInvoke the wiki bot by having a phrase encapsulated by curly brackets.
![]() Maybe you would have to unequip all mods, then right click on a slot, and it gives you an option to assign polarity (up to a cap of forma + initial polarity slots that are inherent to the weapon). The proposed system would let you pick any 2 slots on that weapon and assign a polarity of your choice to each. Say you have used 2 forma on a weapon, or it currently comes with 2 polarized slots (like Kunai for example). I want to bring this issue to your attention but I'd also like to propose a solution.Instead of forma giving you the option to assign 1 slot a polarity one time, forma (and polarities that come with weapons/frames) should just unlock the ability to assign a polarity of your choice to X number of slots. Whatever happens with this issue I am 99% certain I will not spend the money or effort it would take to reforma and relevel items I have already formaed.This issue affects more people than me, it affects anyone who has spent time playing the game and used forma prior to damage 2.0. That is not fair in any way (in my opinion). Warframe Dmg 2.0 Update To HowIt's better in the way that not requiring separate mods for every weapon and frame is better, and that change did not break the game. One would be to give all players a 1 time forma reset, basically all mods/polarities are removed from all items in the game and players would be able to go in and reassign the forma/polarity slots of all weapons and frames to the slots of their choice in the order of their choice one time (up to a cap of forma + inherent polarities on each frame/weapon).Option 2 would be the update to how forma/polarity work that I initially described and I really think it is a better system. As I see it there are 2 fair options to resolve this. Please do not invalidate the money and effort many players have put into the game prior to 2.0 when it is implemented. If you wanted to change the polarities and their respective slots you would remove all mods, save, then right click on up to 3 slots of your choice to assign polarities to them, then save again.I'm really glad that damage 2.0 is coming and I fully support it. Download nook books to macI'd like to see this resolved somehow before it occurs. Sorry for such a long post but I feel this is a big issue that is imminent and will affect and upset many players. It potentially affects all subsequent slots and possibly prior ones as well.Killing 2 birds with one stone while averting a huge potential issue that affects many players would be a win/win/win for DE and us as well. Under 2.0 if you decide to change a slots polarity or placement because your build is not working it no longer affects just that single slot. This change would allow people to utilize combat 2.0 effectively, and without it combat 2.0 is going to be very difficult to utilize effectively. You would be able to change the polarity of ability slots but it would require a forma and relevelling just as it currently does. If this system was implemented you could pick the polarity of warframe aura slots (which is a BIG help when starting play with a new frame especially if it is your first frame and/or you are a new player) and any polarized slots on your frame that were not ability slots. I think warframe ability slots should be exempted from this potential change. Thanks for your time.Also just wanted to say that I think this system would be a good option for weapons overall, warframe auras, and inherent polarity slots/formaed slots on warframes. Abilities define a warframe and it shouldn't be easy to just change them or give them up.
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